14 #ifndef vtkOpenGLVertexBufferObject_h 15 #define vtkOpenGLVertexBufferObject_h 17 #include "vtkRenderingOpenGL2Module.h" 42 void PrintSelf(ostream& os,
vtkIndent indent);
51 unsigned char *colors,
int colorComponents);
56 unsigned char *colors,
int colorComponents);
OpenGL vertex buffer object.
#define vtkTypeMacro(thisClass, superclass)
a simple class to control print indentation
abstract superclass for arrays of numeric data
std::vector< float > PackedVBO
represent and manipulate 3D points