33 #ifndef vtkOpaquePass_h 34 #define vtkOpaquePass_h 36 #include "vtkRenderingOpenGL2Module.h" Render the opaque geometry with property key filtering.
virtual void Render(const vtkRenderState *s)
static vtkDefaultPass * New()
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkTypeMacro(thisClass, superclass)
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Implement the basic render passes.