16 #ifndef __RIPLEY_DEFAULTASSEMBLER3D_H__ 17 #define __RIPLEY_DEFAULTASSEMBLER3D_H__ 19 #include <ripley/Brick.h> 34 domain = boost::static_pointer_cast<
const Brick>(dom);
130 #endif // __RIPLEY_DEFAULTASSEMBLER3D_H__ Definition: ripley/src/AbstractAssembler.h:32
DefaultAssembler3D(escript::const_Domain_ptr dom, const double *dx, const dim_t *NE, const dim_t *NN)
Definition: ripley/src/DefaultAssembler3D.h:27
const dim_t * m_NN
Definition: ripley/src/DefaultAssembler3D.h:125
virtual void assemblePDESystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:3606
std::map< std::string, escript::Data > DataMap
Definition: ripley/src/domainhelpers.h:24
void collateFunctionSpaceTypes(std::vector< int > &fsTypes, const DataMap &coefs) const
Definition: ripley/src/DefaultAssembler3D.cpp:30
virtual void assemblePDEBoundarySystem(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:5726
Data represents a collection of datapoints.
Definition: Data.h:68
virtual void assemblePDEBoundarySystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:6845
virtual void assemblePDEBoundarySingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:3251
virtual void assemblePDESingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:138
virtual void assemblePDEBoundarySingle(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &d, const escript::Data &y) const
Definition: ripley/src/DefaultAssembler3D.cpp:2216
Brick is the 3-dimensional implementation of a RipleyDomain.
Definition: ripley/src/Brick.h:29
Definition: ripley/src/DefaultAssembler3D.h:24
const double * m_dx
Definition: ripley/src/DefaultAssembler3D.h:123
index_t dim_t
Definition: types.h:27
virtual void assemblePDESystemReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:6436
Base class for escript system matrices.
Definition: AbstractSystemMatrix.h:37
~DefaultAssembler3D()
Definition: ripley/src/DefaultAssembler3D.h:37
Definition: ripley/src/AbstractAssembler.h:25
virtual void assemblePDESingleReduced(escript::AbstractSystemMatrix *mat, escript::Data &rhs, const escript::Data &A, const escript::Data &B, const escript::Data &C, const escript::Data &D, const escript::Data &X, const escript::Data &Y) const
Definition: ripley/src/DefaultAssembler3D.cpp:2871
boost::shared_ptr< const AbstractDomain > const_Domain_ptr
Definition: AbstractDomain.h:39
const dim_t * m_NE
Definition: ripley/src/DefaultAssembler3D.h:124
boost::shared_ptr< const Brick > domain
Definition: ripley/src/DefaultAssembler3D.h:122