SDL-gfx-0.6.0: Binding to libSDL_gfx

Copyright(c) David Himmelstrup 2005
LicenseBSD-like
Maintainerlemmih@gmail.com
Stabilityprovisional
Portabilityportable
Safe HaskellNone
LanguageHaskell98

Graphics.UI.SDL.Primitives

Description

 

Documentation

pixel :: Surface -> Int16 -> Int16 -> Pixel -> IO Bool Source

hLine :: Surface -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

vLine :: Surface -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

rectangle :: Surface -> Rect -> Pixel -> IO Bool Source

circle :: Surface -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

box :: Surface -> Rect -> Pixel -> IO Bool Source

line :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

aaLine :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

arc :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

aaCircle :: Surface -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

filledCircle :: Surface -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

ellipse :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

aaEllipse :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

filledEllipse :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

pie :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

filledPie :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

trigon :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

filledTrigon :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

aaTrigon :: Surface -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Int16 -> Pixel -> IO Bool Source

polygon :: Surface -> [(Int16, Int16)] -> Pixel -> IO Bool Source

texturedPolygon :: Surface -> [(Int16, Int16)] -> Surface -> Int -> Int -> IO Bool Source

filledPolygon :: Surface -> [(Int16, Int16)] -> Pixel -> IO Bool Source

aaPolygon :: Surface -> [(Int16, Int16)] -> Pixel -> IO Bool Source

bezier :: Surface -> [(Int16, Int16)] -> Int -> Pixel -> IO Bool Source