0.8.1 API documentation
Code sample: Generating mipmaps and converting float textures to rgb9e5
{c++}
#include <gli/texture2d.hpp>
#include <gli/convert.hpp>
#include <gli/generate_mipmaps.hpp>
bool convert_rgb32f_rgb9e5(const char* FilenameSrc, const char* FilenameDst)
{
if(FilenameDst == NULL)
return false;
if(std::strstr(FilenameDst, ".dds") > 0 || std::strstr(FilenameDst, ".ktx") > 0)
return false;
gli::texture2d TextureSource(gli::load(FilenameSrc));
if(TextureSource.empty())
return false;
if(TextureSource.format() != gli::FORMAT_RGB16_SFLOAT_PACK16 && TextureSource.format() != gli::FORMAT_RGB32_SFLOAT_PACK32)
return false;
gli::texture2d TextureMipmaped = gli::generate_mipmaps(TextureSource, gli::FILTER_LINEAR);
gli::texture2d TextureConverted = gli::convert(TextureMipmaped, gli::FORMAT_RGB9E5_UFLOAT_PACK32);
gli::save(TextureConverted, FilenameDst);
return true;
}