PointLightShadowCameraSetup.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 
18 #ifndef GAZEBO_RENDERING_POINTLIGHTSHADOWCAMERASETUP_HH_
19 #define GAZEBO_RENDERING_POINTLIGHTSHADOWCAMERASETUP_HH_
20 
22 
23 #include "gazebo/util/system.hh"
24 
25 namespace gazebo
26 {
27  namespace rendering
28  {
30  : public Ogre::DefaultShadowCameraSetup
31  {
34 
37 
40  public: virtual void getShadowCamera(const Ogre::SceneManager *_sm,
41  const Ogre::Camera *_cam, const Ogre::Viewport *_vp,
42  const Ogre::Light *_light, Ogre::Camera *_texCam, size_t _iteration)
43  const override;
44  };
45  }
46 }
47 
48 #endif
rendering
Definition: RenderEngine.hh:31
Definition: PointLightShadowCameraSetup.hh:31
virtual void getShadowCamera(const Ogre::SceneManager *_sm, const Ogre::Camera *_cam, const Ogre::Viewport *_vp, const Ogre::Light *_light, Ogre::Camera *_texCam, size_t _iteration) const override
Returns a shadow camera for a point light.
Forward declarations for the common classes.
Definition: Animation.hh:27
#define GAZEBO_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system.hh:59